Blender 2.46 (The Bunny Release) - Blender 2.46 has landed
After using various beta's, svn's and release candidates, Blender
2.46 has finally been released. It was released on May 19 2008.
I had been very busy on the release date of Blender
2.46, so I didn't get a chance to use it on day of release and took a little while
to get acquainted with Blender
2.46.
First though a little background on the whys and wherefores of Blender
2.46 (The Bunny Release).
The first thing to know is that Blender
2.46 is the result of work done while making the next Peach Open Movie, which has
the ambition of making a totally open movie, which is to be released under the creative
commons license and be made available to the public. Features and requests that were
needed or wanted for the "Big
Buck Bunny" movie were added to Blender 2.46 to allow the movie to be made with the
features and workflow patterns required. It will be the second movie, the first was
"Elephants Dream" and it
was the movie that spawned the release of Blender 2.44 (Blender 2.45 was a bug fix
release). The purpose of both of the movies is not only to generate a free creative
resource but also to both demonstrate and push the features and development of Blender
as a 3D suite and use it as a test bed to improve Blenders features.
Blender 2.46 can be seen as a stop gap measure until the release of
Blender 2.50 (which has been mooted for July release, however I will believe that when
I see it).
The latest version of Blender can be downloaded here and if you wish
to download the statically linked versions here.
I've been playing with Blender
2.46 for a while now and it is extremely good. I especially like new option to
determine the orientation of newly added mesh when it is first created and added. Also
the new View display names for the 3D view port are also a very useful feature.
The new features are many and varied a list of some of the major additions can be found
on the www.blender.org site
here.
So if you don't have it Blender
2.46, go and get it now!