Showing posts with label Aidy Burrows. Show all posts
Showing posts with label Aidy Burrows. Show all posts

13 July 2014

Aidy Burrows - Complete Environment and Animation Project

I was recently contacted by CG Masters to do a review of one of their newest video training products.  This time it was created by Aidy Burrows a very experienced 3D artists who has worked on many large and complex projects.

Aidy's latest product for CG Masters is a collection of video tutorials which goes over all the steps involved in creating a short animation of a large scale environment.

The total runtime of all the videos is more than 25 hours, so it is an enormous amount of content, you will need lots of time to take it all in and because it's aimed at Intermediate/Advanced level Blender users, you will most likely need to rewatch it several times for it all to sink in.

The animation contains 3 scenes, an inner city street scene, a dance hall, and a sewer scene.

Aidy goes over all of the steps required to model, sculpt, texture, composite, render and video edit each of these scenes to produce the final animation.

Product Specifications:


        All of the videos are very clear and well encoded, you can access them directly or using a very clean web browser interface.  All the resources needed to follow along with the videos are provided.  The resources provided are extensive in terms of textures and Blend files.

        The approach taken with each of the scenes when creating them is the same for each:
        • Create Rough Block out Model of Scenes
        • Create Higher Poly Representations
        • Sculpt High Poly Models
        • Texture and Bake High Poly Models onto Low Poly Models
        • Make them renderable in Blender Cycles
        The scenes that are created are done in such a way as to take High Poly models and reduce them down to low poly models which can be used in realtime environments such as game engines but still retain the vast majority of their high detail levels and be used to make high quality renders in Cycles.

        So the videos will be useful to multiple target audiences:
        • If you are interested in how to construct various architectural scenes in a structured and efficient way.
        • If you are wanting to learn how to quickly create high quality textures using Gimp.
        • If you need models that will be usable inside of Game Engine Environments.
        • How to use the textures inside of Cycles and it's shader nodes
        I can't stress enough how useful these videos will be to people who need to do high quality texturing work or realtime environment work.  The methods and techniques Aidy uses really make even very large scenes manageable on even moderate machines.

        The introductory videos go over all the basic techniques that Aidy uses to create all scenes, props and shaders.  These techniques are then used throughout the rest of the videos.  So if you have never used the techniques that Aidy uses they are explained well and assuming you are an Intermediate/Advanced level Blenderhead you should not have any problems.

        The videos are recorded in a mix of realtime playback speed and timelapse.  Aidy will show you in normal speed what he is doing and then when he repeats the process he will generally switch to timelapsed mode.  Even in timelapsed mode the videos are still clear and easy to follow.

        You are effectively getting 3 products in one:
        • Teaches how to model/sculpt.
        • Extensive Gimp texture creation knowledge.
        • Compositing, Rendering and Animation.
        Any one of these products would be worth the price.

        I learned a lot about baking of Normal Maps and texture creation using gimp and how to mix them together using Vertex Painting.

        Normally I would give more details of the topics and techniques Aidy uses to achieve the effects in the videos, but there are so many and the range of techniques used is so large that it would be an enormous repetitive list which would basically boil down to "Aidy teaches topic X, it was well explained and clear", "Aidy teaches topic Y it was well explained and clear", and so on.  So as far as I am able to discern every topic you need to create high quality, efficient, large scale scenes is covered, all very well.

        No Python or Blender Game Engine Logic Node use is covered as Aidy does not need these features to achieve the results he needs.

        So it's a short review for such a large product, but the quality is excellent and I would imagine that anyone wanting to get to grips with large scale scene creation which is impressively textured and yet resource efficient will find this product very useful.  I would recommend going to the CG Masters website and checking out the example videos and check out the list of topics they cover.  All of them are done well.

        Well worth the money.

        Review Score 95%

        30 November 2013

        CG Masters - Master It - Volumes 1 & 2 - DVD Training Review

        CG Masters have released another one of their tutorial series this time called "Master It"; 

        It's a two volume Blender video training course which is aimed at beginning Blender users.  With it's aim being to take those beginners and give them broad exposure to many of Blenders different tools and features, enabling them to get up and running quickly when using Blender.

        This course is presented by Christopher Plush and Aidy Burrows.  Both Christopher and Aidy are very talented Blender users with a lot of Blender knowledge to impart.

        Product Specifications:
         

              If you decide to purchase this training course then you have two options, you can either buy a physical DVD or you can download an electronic version.  In either case the price of the course is the same and both version present the same material.

              The price is one of the first things I noticed.  For $60 dollars you get almost 18 hours of training material.  So the value for money aspect is very high given the quality of the training material.

              As with all CG Masters tutorial materials the content is produced to an extremely high quality;  The video and audio are very clear and easy to follow.  With lots of realtime and occasionally timelapsed video recording.  Chris and Aidy are very good an explaing what they are doing throughout their videos.

              The materials provided in the course include all the Blend files, videos, textures and final results of all the work for you to examine. You can access the videos and other resources either directly using your own media player of choice, or alternatively access all the content from inside your web browser.

              The web browser interface neatly organizes all the course content into manageable sizes allowing you to quickly navigate to the sections that interest you most.

              This is a course for beginning Blender users so it is designed to be watched from start to finish and where possible you are advised to follow along and try and carryout the tasks shown in the training videos.

              Unlike a lot of beginner type courses this one tries to cover all of the most fundamental features of Blender and it's tools.  By necessity it can't cover every single feature but it does cover a lot of different topics, and most of the important tools and features are covered.

              Topics List:

              Volume 1 - Section 1 - Welcome To Class 
              • Chapter 1 - How To View
              • Chapter 2 - Common Terminology

              Volume 1 - Section 2 - Understanding Blender
              • Chapter 1 - 3D Space
              • Chapter 2 - Anatomy Of A Mesh
              • Chapter 3 - Saving And Loading
              • Chapter 4 - Window Types
              • Chapter 5 - Creating A New Layout
              • Chapter 6 - Toolbars
              • Chapter 7 - Layers
              • Chapter 8 - User Preferences

              Volume 1 - Section 3 - Working with Blender
              • Chapter 1 - Object Mode
              • Chapter 2 - Part 1 - Edit Mode & Modeling
              • Chapter 2 - Part 2 - Creating A Toon House
              • Chapter 3 - The 3D Cursor And Object Origins
              • Chapter 4 - The Specials Menu
              • Chapter 5 - Materials And Textures
              • Chapter 6 - UV Unwrapping
              • Chapter 7 - Color, Normal, and Specular Maps

              Volume 1 - Section 4 - Lighting and Rendering
              • Chapter 1 - Blender Internal VS Cycles Renderer
              • Chapter 2 - Camera
              • Chapter 3 - Lighting
              • Chapter 4 - Lighting And Rendering A Scene

              Volume 1 - Section 5 - Modifiers
              • Chapter 1 - Introduction to Modifiers
              • Chapter 2 - Generate Modifiers
              • Chapter 3 - Deform Modifiers

              Volume 1 - Section 6 - Animation and Physics
              • Chapter 1 - Introduction to Animation
              • Chapter 2 - Object Animation
              • Chapter 3 - Cannon Blast Exercise

              Volume 1 - Section 7 - Game Engine
              • Chapter 1 - Introduction
              • Chapter 2 - Adding The Main Controls
              • Chapter 3 - The Keys
              • Chapter 4 - Opening The Door
              • Chapter 5 - The Final Product

              Volume 1 - Section 8 - Tips And Tricks
              • Chapter 1 - Tips And Tricks
              • Chapter 2 - Creating Normal And Specular Maps
              • Chapter 3 - Normal Maps, Bump Maps, Displacement Maps, Which One Do I Use?

              Volume 2 - Section 1 - Acoustic Guitar In Cycles
              • Chapter 1 - Setting Up The Blueprints
              • Chapter 2 - Modeling The Body
              • Chapter 3 - Neck And Headstock
              • Chapter 4 - Fretboard
              • Chapter 5 - Turning Pegs
              • Chapter 6 - Strings
              • Chapter 7 - UV Mapping
              • Chapter 8 - Creating The Texture Maps
              • Chapter 9 - The Environment
              • Chapter 10 - Rendering In Cycles

              Volume 2 - Section 2 - Game Scene Overview
              • Chapter 1 - Baking AO And Shadow Maps
              • Chapter 2 - Game Scene Overview

              Volume 2 - Section 3 - Finishing The Toon House
              • Chapter 1 - Addons - Grass, Ivy, Clouds
              • Chapter 2 - Nodes
              • Chapter 3 - Finished Toon House Overview

              Volume 2 - Section 4 - Cool Extras
              • Chapter 1 - More Addons
              • Chapter 2 - Cloth Simulation
              • Chapter 3 - Face Modeling Made Easy
              • Chapter 4 - Making Tileable Textures

              As you can see from the topics list above the range of topics covered is very extensive.

              Videos range in length from just a few minutes to over an hour.

              The course is split between two volumes. The first covers the very basics, while the second volume covers slightly more advanced topics.

              The standout part for me in volume one was the creation of a cartoon style house.  Using a select few tools Chris was able to create a very fun looking house.  This house is later improved on in volume two.

              The second volume can be thought of as using all the topics and tools covered in the first volume to product bigger more complex projects.  For example volume two goes over how to model and texture a guitar, using all the tools mentioned in the previous first volume.  Volume two also covers various extra features and tools that Blender provides, such as addons and simulation features.

              I personally would have prefered more and deeper coverage of the Blender Game Engine and a little more focus on the Shading Nodes of Blender Cycles Render.  Although both Blender Internal features and Blender Cycles render features are covered, a little more coverage of the Cycles nodes would have been welcome.  That said for a beginner course there is more than enough coverage to keep you busy learning and digesting what is in this course for a long time.  Also note that the Blender Game Engine coverage does not cover Python Scripting.  The Video Sequence Editor is not covered but is planned for a future course.

              So all in all these two volumes are excellent and will get a beginner up to speed and confident in using Blender very quickly.  Even if you are not a complete beginner you will likely learn something from the second volume with its more advanced coverage.

              So two volumes of training videos at this price, with this level of quality, it's a good choice;  If you are wanting to get a handle on Blender they are well worth having.

              Review Score 90%