I ordered "Animating with Blender" by Roland Hess, quiet a while back and when it
arrived as always seems to be the case with me and my time, I didn't have enough time
to read through it all in one go (like I normally like to do). As a result the book sat
on my shelf for a longer period of time than I liked. That said, now though I have
finally found the time to read the book and I was not surprised to find out that it was
a very good book.
I wasn't surprised for a couple of reasons, the first being that every review I have
seen raves about the book (ya those that get to read faster than me got the opinions
out quicker (damn them)! The second reason that I knew that it would be good was
because of the books author, one Roland Hess.
Roland has produced 1 other book that I know of called "Essential Blender", and that was excellent (and every Blender user should
also have that book).
Unlike "Essential Blender" (which was a beginners book), "Animating with
Blender" is not targeted towards beginners and as such it doesn't go into some of the
basics of how to use Blender, this not to say however that a beginning Blender user
won't find "Animating with Blender" useful they will.
The name of the book is however slightly misleading in that it really should be called
"Short Film Creation with Blender", but I admit that doesn't exactly trip off the
tongue. So if you are looking for a book that teaches you how to do animation with
topics such as rigging, walk cycles and the like this book won't be much use to you. In
that case you maybe need Tony Mullen's book on animation (Introducing Character Animation with Blender).
"Animating with Blender" is more centered towards the production side of creating short
animations which then can be used as short features.
As such, areas such as the various stages of organising and producing a short animated
feature film are described and linked to the various features within the Blender
environment. A large amount of time is devoted to not only explaing how to do
production tasks but also why you would want to do them in the first place.
To me at least it seemed like a very complete book, I especially liked the guidance on
how to organised larger projects and how to save system resources by using various
tricks and tips involving the node editor. Coverage of render farm setup was also very
good and made a sometimes complicated topic fairly easy (for me at least) to
understand.
If you are a Blender user looking for advice on how to make a short (or even a large)
animation feature within Blender I think this book will definitely be an asset.
The only real gripe I have with the book is not the books fault at all, but I could not
purchase the book from the Blender e-shop. It would have been nice to be able to buy
the book from the Blender Foundation shop so as to donate a little of the price towards
Blender development. But that is not the publishers fault. The Blender e-shop really
needs to be more on the ball about getting Blender related books into their shop, much
more quickly, so we can order from them and not from amazon.
As mentioned above I purchased the book from Amazon. I can't remember the price I paid for it but it can
currently be had for £16.46 in the United Kingdom. It has roughly 350 pages worth of
useful information and very helpfully the pictures are printed in colour (which is a
big plus).
It's published by "Focal
Press", I had not heard of this publisher before but if they keep publishing good
Blender books like this one I think I am going to have to keep a eye on them.
All in all excellent book, well produced and very clear to understand and follow.
I won't give it a review score because really I don't make animated features, but
people who do will be best suited to do that. But I can say that it is a very good book
and I found it informative.
No brainer if you're a Blender user go and get this book!