Product Specifications:
- Name: Blender 2.6 - Essential Training
- Author: George Maestri
- Price: $25 (Monthly Subs)
- Type: Online Streaming Video
- Runtime : 7 Hrs 26 Mins
The videos in this course are aimed squarely at the beginning Blender 2.6 user. Each short training video is designed to explain the basics of one particular specific feature of Blender very quickly to get the watcher up to speed as quickly as possible.
Tutorial Listing:
Introduction Welcome 01m 22s Using the exercise files 00m 28s Downloading Blender 00m 34s Using Blender on a Mac 00m 42s Using Blender on a laptop 00m 36s 1. The Blender Interface Overview of the Blender interface 06m 06s Understanding 3D view windows 05m 23s Navigating in 3D space 06m 35s Configuring user preferences 06m 24s Creating custom layouts 06m 04s 2. Selecting and Translating Objects Selecting objects 06m 12s Moving objects 04m 35s Rotating objects 02m 48s Scaling objects 02m 16s Understanding transform orientation 03m 53s Changing an object's origin 05m 27s Selecting pivot points 03m 22s Using Snap to move objects precisely 03m 56s 3. Modeling Creating mesh primitives 06m 36s Selecting vertices, edges, and faces 04m 48s Editing mesh objects 07m 39s Proportional editing 03m 52s Sculpt mode 04m 45s Working with edges and edge loops 03m 42s Extrusions 05m 18s Smooth shading objects 02m 23s Subdividing meshes 05m 12s 4. Advanced Modeling Working with modifiers 05m 52s Working with subdivision surfaces 03m 48s Creating a simple creature 07m 54s Symmetrical modeling with the Mirror modifier 08m 21s Joining mesh objects 03m 37s Stitching vertices 04m 52s Finalizing a simple creature 04m 48s Creating text 03m 29s Boolean tools 02m 59s Vertex groups 04m 51s 5. Staying Organized Using the Outliner 08m 22s Using layers 04m 30s Creating groups 02m 48s Working with scenes 04m 02s Creating hierarchies 02m 54s 6. Applying Materials Assigning materials to objects 08m 04s Diffuse shaders 06m 47s Working with specularity 05m 56s Using the Ramp Shader options 09m 45s Additional shading options 02m 37s Creating reflections 08m 29s Adding transparency and refractions 06m 49s Subsurface scattering 05m 59s 7. Adding Textures Adding a simple texture 06m 11s Using bitmaps 06m 53s Mapping textures in the UV Editor 08m 28s Using UV projections 05m 56s UV mapping a character 06m 11s Fine-tuning UV mapping 06m 07s Creating Bump and Normal maps 03m 15s Displacement mapping 03m 48s Using the Node Editor 04m 59s 8. Working with Light Adding lamps to a scene 08m 44s Fine-tuning ray-trace shadows 04m 32s Using spot lamps 04m 20s Fine-tuning buffer shadows 06m 19s Using Hemi lamps 02m 32s Working with Area lamps 05m 17s Creating sky and ambient light 04m 49s Adding background images 03m 19s Creating sunlight 06m 06s Ambient occlusion 07m 11s 9. Cameras and Rendering Working with cameras 04m 47s Creating camera targets with constraints 03m 43s Render properties 05m 07s Rendering animation 05m 13s Adding motion blur 04m 10s Creating depth of field 07m 08s 10. Basic Animation Understanding the Timeline 04m 03s Animating objects 06m 26s Animating properties 04m 00s Editing animation in the Graph Editor 08m 36s Using the Dope Sheet 04m 53s Path animation 04m 32s 11. Character Rigging Facial animation using shape keys 04m 40s Understanding armatures 06m 02s Fitting an armature to a creature 07m 23s Deforming a character with an armature 03m 49s Setting up inverse kinematics 03m 53s Controlling the hips and body 02m 01s Animating in Pose mode 02m 47s Creating a test animation 09m 24s Conclusion Goodbye 00m 15s
While you won't become a Blender expert with these video the numerous amount of videos are extremely well produced and for the most part explained very well by the author.
All the exercise files which the course references throughout the videos are available as part of the course and indicated clearly when you need to reference theme. Though I found that I did not need to reference the exercise files as the author explained what he was doing on screen for each different video.
With the short runtimes of each of the videos this has enabled the author to pack in a lot of different bits of information and tips and trick when using Blender various features. So although you won't get in depth information from the videos you will get most of the major salient pieces of information and techniques you will need to get going in Blender.
There are a few small mistakes and omissions in the course as a whole, but they are small not really important (mostly terminology issues and not mentioning certain often used features). The one thing that I would really like to have been included in the tutorials was coverage of Weight Painting for armature attachment. Armature attachment was covered but only by using Parenting and automatic methods. Please also be aware that Cycles is not covered in this course because when it was released Cycles was not available in Blender, but Blender's internal render engines is still plenty powerful enough and flexible for most things regardless of what all the Cycles acolytes say!.
So if you are a beginner and you want to get the basics of Blender down as quickly as possible this is a good well narrated online course that will do well. The biggest major downside for me is that at the moment the product cannot be purchased without subscribing. This may change in time and they may release a DVD product that does not require subscribing (they have done this with other Blender products).
Review Score 70%